Pusher#
This environment is part of the Mujoco environments. Please read that page first for general information.
Action Space |
Box(-2.0, 2.0, (7,), float32) |
Observation Shape |
(23,) |
Observation High |
[inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf inf] |
Observation Low |
[-inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf -inf] |
Import |
|
Description#
“Pusher” is a multi-jointed robot arm which is very similar to that of a human. The goal is to move a target cylinder (called object) to a goal position using the robot’s end effector (called fingertip). The robot consists of shoulder, elbow, forearm, and wrist joints.
Action Space#
The action space is a Box(-2, 2, (7,), float32)
. An action (a, b)
represents the torques applied at the hinge joints.
Num |
Action |
Control Min |
Control Max |
Name (in corresponding XML file) |
Joint |
Unit |
---|---|---|---|---|---|---|
0 |
Rotation of the panning the shoulder |
-2 |
2 |
r_shoulder_pan_joint |
hinge |
torque (N m) |
1 |
Rotation of the shoulder lifting joint |
-2 |
2 |
r_shoulder_lift_joint |
hinge |
torque (N m) |
2 |
Rotation of the shoulder rolling joint |
-2 |
2 |
r_upper_arm_roll_joint |
hinge |
torque (N m) |
3 |
Rotation of hinge joint that flexed the elbow |
-2 |
2 |
r_elbow_flex_joint |
hinge |
torque (N m) |
4 |
Rotation of hinge that rolls the forearm |
-2 |
2 |
r_forearm_roll_joint |
hinge |
torque (N m) |
5 |
Rotation of flexing the wrist |
-2 |
2 |
r_wrist_flex_joint |
hinge |
torque (N m) |
6 |
Rotation of rolling the wrist |
-2 |
2 |
r_wrist_roll_joint |
hinge |
torque (N m) |
Observation Space#
Observations consist of
Angle of rotational joints on the pusher
Angular velocities of rotational joints on the pusher
The coordinates of the fingertip of the pusher
The coordinates of the object to be moved
The coordinates of the goal position
The observation is a ndarray
with shape (23,)
where the elements correspond to the table below.
An analogy can be drawn to a human arm in order to help understand the state space, with the words flex and roll meaning the
same as human joints.
Num |
Observation |
Min |
Max |
Name (in corresponding XML file) |
Joint |
Unit |
---|---|---|---|---|---|---|
0 |
Rotation of the panning the shoulder |
-Inf |
Inf |
r_shoulder_pan_joint |
hinge |
angle (rad) |
1 |
Rotation of the shoulder lifting joint |
-Inf |
Inf |
r_shoulder_lift_joint |
hinge |
angle (rad) |
2 |
Rotation of the shoulder rolling joint |
-Inf |
Inf |
r_upper_arm_roll_joint |
hinge |
angle (rad) |
3 |
Rotation of hinge joint that flexed the elbow |
-Inf |
Inf |
r_elbow_flex_joint |
hinge |
angle (rad) |
4 |
Rotation of hinge that rolls the forearm |
-Inf |
Inf |
r_forearm_roll_joint |
hinge |
angle (rad) |
5 |
Rotation of flexing the wrist |
-Inf |
Inf |
r_wrist_flex_joint |
hinge |
angle (rad) |
6 |
Rotation of rolling the wrist |
-Inf |
Inf |
r_wrist_roll_joint |
hinge |
angle (rad) |
7 |
Rotational velocity of the panning the shoulder |
-Inf |
Inf |
r_shoulder_pan_joint |
hinge |
angular velocity (rad/s) |
8 |
Rotational velocity of the shoulder lifting joint |
-Inf |
Inf |
r_shoulder_lift_joint |
hinge |
angular velocity (rad/s) |
9 |
Rotational velocity of the shoulder rolling joint |
-Inf |
Inf |
r_upper_arm_roll_joint |
hinge |
angular velocity (rad/s) |
10 |
Rotational velocity of hinge joint that flexed the elbow |
-Inf |
Inf |
r_elbow_flex_joint |
hinge |
angular velocity (rad/s) |
11 |
Rotational velocity of hinge that rolls the forearm |
-Inf |
Inf |
r_forearm_roll_joint |
hinge |
angular velocity (rad/s) |
12 |
Rotational velocity of flexing the wrist |
-Inf |
Inf |
r_wrist_flex_joint |
hinge |
angular velocity (rad/s) |
13 |
Rotational velocity of rolling the wrist |
-Inf |
Inf |
r_wrist_roll_joint |
hinge |
angular velocity (rad/s) |
14 |
x-coordinate of the fingertip of the pusher |
-Inf |
Inf |
tips_arm |
slide |
position (m) |
15 |
y-coordinate of the fingertip of the pusher |
-Inf |
Inf |
tips_arm |
slide |
position (m) |
16 |
z-coordinate of the fingertip of the pusher |
-Inf |
Inf |
tips_arm |
slide |
position (m) |
17 |
x-coordinate of the object to be moved |
-Inf |
Inf |
object (obj_slidex) |
slide |
position (m) |
18 |
y-coordinate of the object to be moved |
-Inf |
Inf |
object (obj_slidey) |
slide |
position (m) |
19 |
z-coordinate of the object to be moved |
-Inf |
Inf |
object |
cylinder |
position (m) |
20 |
x-coordinate of the goal position of the object |
-Inf |
Inf |
goal (goal_slidex) |
slide |
position (m) |
21 |
y-coordinate of the goal position of the object |
-Inf |
Inf |
goal (goal_slidey) |
slide |
position (m) |
22 |
z-coordinate of the goal position of the object |
-Inf |
Inf |
goal |
sphere |
position (m) |
Rewards#
The reward consists of two parts:
*reward_near *: This reward is a measure of how far the fingertip of the pusher (the unattached end) is from the object, with a more negative value assigned for when the pusher’s fingertip is further away from the target. It is calculated as the negative vector norm of (position of the fingertip - position of target), or -norm(“fingertip” - “target”).
*reward_dist *: This reward is a measure of how far the object is from the target goal position, with a more negative value assigned for object is further away from the target. It is calculated as the negative vector norm of (position of the object - position of goal), or -norm(“object” - “target”).
reward_control: A negative reward for penalising the pusher if it takes actions that are too large. It is measured as the negative squared Euclidean norm of the action, i.e. as - sum(action2).
The total reward returned is reward = reward_dist + 0.1 * reward_ctrl + 0.5 * reward_near
Unlike other environments, Pusher does not allow you to specify weights for the individual reward terms.
However, info
does contain the keys reward_dist and reward_ctrl. Thus, if you’d like to weight the terms,
you should create a wrapper that computes the weighted reward from info
.
Starting State#
All pusher (not including object and goal) states start in (0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0). A uniform noise in the range [-0.005, 0.005] is added to the velocity attributes only. The velocities of the object and goal are permanently set to 0. The object’s x-position is selected uniformly between [-0.3, 0] while the y-position is selected uniformly between [-0.2, 0.2], and this process is repeated until the vector norm between the object’s (x,y) position and origin is not greater than 0.17. The goal always have the same position of (0.45, -0.05, -0.323).
The default framerate is 5 with each frame lasting for 0.01, giving rise to a dt = 5 * 0.01 = 0.05
Episode End#
The episode ends when any of the following happens:
Truncation: The episode duration reaches a 100 timesteps.
Termination: Any of the state space values is no longer finite.
Arguments#
No additional arguments are currently supported (in v2 and lower), but modifications can be made to the XML file in the assets folder (or by changing the path to a modified XML file in another folder)..
env = gym.make('Pusher-v4')
There is no v3 for Pusher, unlike the robot environments where a v3 and beyond take gym.make kwargs such as xml_file, ctrl_cost_weight, reset_noise_scale etc.
Version History#
v4: all mujoco environments now use the mujoco bindings in mujoco>=2.1.3
v2: All continuous control environments now use mujoco_py >= 1.50
v1: max_time_steps raised to 1000 for robot based tasks (not including reacher, which has a max_time_steps of 50). Added reward_threshold to environments.
v0: Initial versions release (1.0.0)